
- BGG rank
- BGG #26,349
- BGG rating
- 5.6
T.E.G. Cartas
- 2–4 players
- 30 min
- Complexity 2.0/5
- 2012

2010
Rules assistance for TEG Independencia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
TEG Independencia is a board game released in 2010 for 2–6 players, 240 minutes per game, and ages 14 and up. It was designed by Guillermo Ortiz and Guillermo Santos and its main mechanics are Set Collection, Area Movement, and Dice Rolling.
Translation of the back of the box: TEG Independencia recreates the struggle of the American Independence between royalists and patriots. The board represents a political map of the late 18th century, incorporating the main territories and political personalities of the time. The players will have to fulfill objectives, expand their territories, perform attacks and regroup their armies and leaders. In addition, they will have to strategically use different cards and answer to questions on the process of American emancipation. The player who obtains supremacy after a certain number of rounds will win. On the box front: "Declared of Educative Interest by the Ministry of Education of the Argentine Republic." Long story short: Risk variant about the latin american independence struggle from Spain. Includes some trivia questions to gain playing cards, that enhance your rolls. "TEG Independencia recrea el desafío de la Independencia Americana protagonizado por realistas y patriotas. El tablero representa un mapa político de fines del siglo XVIII y principios del siglo XIX. incorporando los principales territorios y las principales personalidades políticas de la época. Los jugadores deberán cumplir objetivos, ampliar territorios, realizar ataques y reagrupar ejércitos y líderes. Además, deberán utilizar estratégicamente distintas tarjetas y responder preguntas sobre el proceso de emancipación americana. Ganará el jugador que logre la hegemonía luego de un determinado número de rondas." Note in box front: "Declarado de Interés Educativo por el Ministerio de Educación de la República Argentina."
TEG Independencia supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for TEG Independencia is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists TEG Independencia for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
TEG Independencia has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
TEG Independencia belongs to these categories: Wargame, Napoleonic, and Trivia. Its main mechanics are Set Collection, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of TEG Independencia are: Guillermo Ortiz and Guillermo Santos. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists TEG Independencia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.