
- BGG rank
- BGG #4,313
- BGG rating
- 7.4
Enchanters: Overlords
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2018

Rules assistance for Enchanters: East Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Enchanters: East Quest is an expansion for Enchanters released in 2021 for 1–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Rafał Cywicki and Jacek Gołębiowski and its main mechanics are Set Collection and Open Drafting.
East Quest expansion takes the Enchanters to the war-torn eastern realms. Their denizens may look like they’re nice, but they are all out of mercy when it comes to conflict. Their fighting techniques and magic are much different from what you already know. How will you manage as a stranger in this strange land? Meanwhile, the Enchanters guild expands offering quests to their members. Slay the dragon, reforge the ancient sword, or just work as an enforcer to gain crystals or glory. This module will give you new avenues to pursue and new areas to compete in each game. -description by the publisher
Enchanters: East Quest supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Enchanters: East Quest is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Enchanters: East Quest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Enchanters: East Quest has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Enchanters: East Quest belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Set Collection and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Enchanters: East Quest are: Rafał Cywicki and Jacek Gołębiowski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Enchanters: East Quest as an expansion for Enchanters. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Enchanters to use it. Check that your edition of Enchanters is compatible, as some expansions were revised between editions.