
- BGG rank
- BGG #4,313
- BGG rating
- 7.4
Enchanters: Overlords
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2018

Rules assistance for Enchanters: Wounds Deck
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Enchanters: Wounds Deck is an expansion for Enchanters released in 2018 for 1–4 players, 30–60 minutes per game, and ages 12 and up. Its main mechanics are Take That, Set Collection, and Open Drafting.
An expansion for the fantasy card-drafting game Enchanters (or the stand-alone expansion, Enchanters: Overlords) featuring a new way of tracking wounds. With this mini-expansion your wounds are no longer merely a number of gallons of your blood spilled. Every time a you get 10 Wounds you must exchange them for a Wound Card, which describes the injuries you suffered, along with special rules or restrictions. For example: “You cannot journey for the fifth and the sixth card on the Journey Track.” —description from the designer
Enchanters: Wounds Deck supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Enchanters: Wounds Deck is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Enchanters: Wounds Deck for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Enchanters: Wounds Deck belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Take That, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Enchanters: Wounds Deck as an expansion for Enchanters. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Enchanters to use it. Check that your edition of Enchanters is compatible, as some expansions were revised between editions.