Enchanters: Wounds Deck
BGG rating
7.4

Expansion for Enchanters

Enchanters: Wounds Deck

2018

Rules assistance for Enchanters: Wounds Deck

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–60 min
  • 12+

Rules assistant for Enchanters: Wounds Deck

What would you like to know?

Answers come from the official rulebook, with the page to check.

Enchanters: Wounds Deck is an expansion for Enchanters released in 2018 for 1–4 players, 30–60 minutes per game, and ages 12 and up. Its main mechanics are Take That, Set Collection, and Open Drafting.

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About the game

An expansion for the fantasy card-drafting game Enchanters (or the stand-alone expansion, Enchanters: Overlords) featuring a new way of tracking wounds. With this mini-expansion your wounds are no longer merely a number of gallons of your blood spilled. Every time a you get 10 Wounds you must exchange them for a Wound Card, which describes the injuries you suffered, along with special rules or restrictions. For example: “You cannot journey for the fifth and the sixth card on the Journey Track.” —description from the designer

Questions and answers

Enchanters: Wounds Deck supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.