
- BGG rank
- BGG #23,959
- BGG rating
- 6.6
Piri Piri Summoners
- 2–4 players
- 30 min
- 2024

2024
Rules assistance for Enemies & Lovers: The Crown of Elfhame
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Enemies & Lovers: The Crown of Elfhame is a board game released in 2024 for 2–4 players, 15–40 minutes per game, and ages 13 and up. It was designed by Holly Black (III) and its main mechanics are Take That, Set Collection, and Deck, Bag, and Pool Building.
Enemies & Lovers is a lightweight, fast-paced card game of strategy, deception, and betrayal, based on Holly Black’s bestselling Folk of the Air series. If you enjoy scheming great schemes, toasting to the incompetence of your enemies, gorgeous art, and a lot of shiny foil, this is the game for you! There is only one crown of Elfhame. Each player starts with three cards. You will have a "Hand" which are the cards you initially draw (or steal) and a "Court" which will consist of cards you've placed face-down on the table in front of you. As you play, your goal is to assemble your Court so that you have one Coercion Card, one Prince Card and one Conspirator Card. Then, with the Crown Card, you will have manipulated your prince onto the throne (where your conspirator will, no doubt, rule from the shadows) and won the game. On the way to victory, steal, poison, and spy on your opponent's’ cards as you hide, shield, and set traps in anticipation of their attacks. Each game should take between 15 and 40 minutes, depending on the number of players and how lucky and/or vicious they are. —description from the designer
Enemies & Lovers: The Crown of Elfhame supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Enemies & Lovers: The Crown of Elfhame is 15–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Enemies & Lovers: The Crown of Elfhame for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Enemies & Lovers: The Crown of Elfhame has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Enemies & Lovers: The Crown of Elfhame belongs to these categories: Card Game, Fantasy, and Adventure. Its main mechanics are Take That, Set Collection, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Enemies & Lovers: The Crown of Elfhame are: Holly Black (III). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Enemies & Lovers: The Crown of Elfhame as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.