
- BGG rank
- BGG #14,494
- BGG rating
- 6.9
Control V
- 2–4 players
- 15–30 min
- Complexity 2.0/5
- 2019

1963
Rules assistance for Equations
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Equations is a board game released in 1963 for 2–6 players, 30 minutes per game, and ages 12 and up. It was designed by Layman E. Allen and its main mechanics are Tile Placement.
Special 6-sided dice with numbers and arithmetic symbols on them are rolled out at the start of each round. A "goal" expression is formed, and then players take turns moving one cube at a time to one of three areas: Forbidden, Permitted, or Required. Each move is supposed to keep possible the ability to eventually form an expression equal to the goal, but it must not be possible to form such an expression immediately if there are still cubes remaining in the resources pile. Players may challenge each other if they believe a move has rendered impossible any expression that equals the goal, or if an expression can be formed prematurely. When a challenge is issued, all other players decide which side they want to be on. The side claiming that an expression is possible, has the burden of proof to create such an expression. The final expression must use all the Required cubes, none of the Forbidden cubes, and as many Permitted cubes as desired. Expressions are written down; the cubes are not moved. Parentheses may be inserted as desired. Rounds continue until some agreed condition is met (high score reached, or number of rounds).
Equations supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Equations is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Equations for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Equations has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Equations belongs to these categories: Dice, Abstract Strategy, and Math. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Equations are: Layman E. Allen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Equations as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.