
- BGG rank
- BGG #25,915
- BGG rating
- 6.6
Gnomes and Associates
- 2–4 players
- 45–120 min
- Complexity 1.5/5
- 2017

2013
Rules assistance for Escape: Fighting for Freedom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Escape: Fighting for Freedom is a board game released in 2013 for 1–6 players, 60 minutes per game, and ages 12 and up. It was designed by Fabrice Tran, Mélanie Marlier, Mohamed Ait-Mehdi, and Thibault Sarels and its main mechanics are Variable Player Powers, Area Movement, and Cooperative Game.
Escape: Fighting for Freedom takes place in a post-apocalyptic world in which artificial intelligence will ensure the good of humanity... A little too much for some humans, who revolt. The game focuses on the confrontation between the resisting humans and robots. Escape is a light miniatures wargame, taking place in the Eden universe. The game is designed for two players: one player takes control of the International Scientific Council (I.S.C.) and its force of robots; the other player controls the Resistance, the camp of the humans. The game system is simple, accessible and fast. Each game is played as a separate scenario and you may play several as a campaign. The I.S.C. or the Resistance player can win by completing a certain goal, such as escaping, destroying artifacts, or killing enemies. Players activate members of their squads on their turns, who can perform various actions such as move, attack an opponent, hack a security lock, use equipment, etc. Dice rolls determine if actions are successful or not. Each character has characteristics of combat, movement and intelligence, a gauge of life, and each has a special ability: leadership, special weapon, drill, hack, etc. An accessible and easy to play game! : Campaign Mode Unfold the board , grab the resistance or ISC pre-assembled miniatures and launch yourself into one of 10 thrilling missions of the campaign ! Each 30 minutes games outcome will determine your toward the next victory ... The rules of the Escape campaign mode fit in 4 pages: simple basic mechanisms and great tactical depth that both player will discover along the story driven campaign 1-6 players ! : Single player and co- operative Whether alone or with friends, avoid the A.I. traps and incessant waves of drones. the Escape game system will automatically manage the ISC robots, while 1-4 human players share the resistance fighters . Further Escape gaming extensions will increase the fun , allowing 2 more players to join the fight (for a total of 6 players around the table)
Escape: Fighting for Freedom supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape: Fighting for Freedom is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape: Fighting for Freedom for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape: Fighting for Freedom has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape: Fighting for Freedom belongs to these categories: Fighting, Exploration, and Miniatures. Its main mechanics are Variable Player Powers, Area Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escape: Fighting for Freedom are: Fabrice Tran, Mélanie Marlier, Mohamed Ait-Mehdi, and Thibault Sarels. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escape: Fighting for Freedom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.