
- BGG rank
- BGG #2,532
- BGG rating
- 6.7
Escape from Colditz
1973
Rules assistance for Escape from Colditz
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 180 min
- 12+
- Complexity 2.2/5
About the game
Escape From Colditz is a 1-vs-many semi-cooperative game where one player is the Security Officer of the German forces, and the others are Escape Officers for various nationalities or prisoners of war (POWs). Escape Officers try to acquire the equipment they need for a successful escape (rope, wire cutters, etc.), while the Security Officer tries to hinder them by putting them in solitary confinement and consficating their equipment. Play lasts for a pre-determined length of time or number of rounds. If an Escape Officer can free a pre-determined number of POWs (usually 2) before then, they win. Otherwise the Security Officer wins. The game was co-designed by Major PR Reid, a British soldier who was one of the few to actually successfully escape from Colditz during the Second World War.
Categories
Mechanics
Publishers
- Devir
- Parker Brothers
- Clipper
- Smeets & Schippers
- Gibsons
- Nike and Cooper Española, S.A.
- Factor Games
- Osprey Games
Questions and answers
The rules assistant for Escape from Colditz will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Escape from Colditz supports 2–6 players according to the catalogue.
The listed playing time for Escape from Colditz is 180 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Escape from Colditz for ages 12 and up. Check the age guidance on your edition.
The credited designers of Escape from Colditz are: Major P.R. Reid M.B.E., M.C., Brian Degas, and Bob Brechin.
The catalogue lists Escape from Colditz as a base game.
Rules assistant for Escape from Colditz
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