
- BGG rank
- BGG #1,374
- BGG rating
- 7.1
Rallyman: GT
- 1–6 players
- 45–60 min
- Complexity 2.2/5
- 2020

2026
Rules assistance for Paragliders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Paragliders is a board game released in 2026 for 1–4 players, 25–100 minutes per game, and ages 10 and up. It was designed by Alban Nanty and its main mechanics are Race, Set Collection, and Grid Movement.
Impersonate a paraglider racing to reach three antennas before landing on the central target. Victory points are earned for flying above those antennas and other landmarks as well as performing stunts during your race. Always be prepared to adjust your navigation strategy in response to the changing weather and the terrain configuration. This game could be classified as a navigation puzzle. During your turn you just need to move your pawn, while managing your unique precious resource: your altitude. Moving fast will make you lose altitude but let you take the lead of the race, while taking a detour to move above mountains or under clouds will make you gain altitude but avoid landing prematurely. With a smart map setup procedure generating unique maps, and a random weather forecast, the game will bring you a different navigation challenge every time. —description from the designer
Paragliders supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Paragliders is 25–100 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Paragliders for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Paragliders has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Paragliders belongs to these categories: Racing, Sports, and Aviation / Flight. Its main mechanics are Race, Set Collection, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Paragliders are: Alban Nanty. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Paragliders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.