
- BGG rank
- BGG #13,647
- BGG rating
- 6.2
The Cathedral of Orléans
- 2–4 players
- 30 min
- Complexity 1.8/5
- 2023

2021
Rules assistance for Escape Room: The Game – Family Edition: Time Travel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Escape Room: The Game – Family Edition: Time Travel is a board game released in 2021 for 3–5 players, 60–195 minutes per game, and ages 10 and up. It was designed by Markus Müller (I) and White Castle and its main mechanics are Deduction, Cooperative Game, and Elapsed Real Time Ending.
Can you keep your cool under pressure? The escape room adventures ensures great fun and is an interesting change from conventional board games. As a family edition, it is ideal for the whole family For approx. 195 minutes of fun - let yourself be carried away in three different time journeys (past, present, future - approx. 60 minutes each) and try to solve the exciting puzzles through real teamwork. The Present You just learned that your history teacher Professor Jura dedicates her private life to keeping the evil supervillain Doctor Quarks from taking over the city of Lockholm. Now things are getting serious and she needs your help, before Quarks attacks her secret lab. That leaves you only 60 minutes to fi nd that lab and fi gure out how to start the time machine. The Past There is a loud ‘POOF!’ and you see a sci-fi -like wormhole tunnel through the time machine window. You are supposed to meet Professor Jura in the past so you hope you will land in the right time. But what comes next? Does Jura know where to go to stop Quarks? You only have time crystal energy for another 60 minutes. So you better solve these questions quickly! The Future You land in Doctor Quark’s secret base in the future. Piece of cake! Or is it? Of course his guards spot you and lock you up right after your arrival. The countdown for his invasion has already started. 60 minutes for you to break out of your futuristic prison, find the way to his giant QuarksBot and disable it. Because if you don’t, Doctor Quarks will take control over Lockholm with his army of bots. You can do it! —description from the publisher
Escape Room: The Game – Family Edition: Time Travel supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape Room: The Game – Family Edition: Time Travel is 60–195 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape Room: The Game – Family Edition: Time Travel for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape Room: The Game – Family Edition: Time Travel has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape Room: The Game – Family Edition: Time Travel belongs to these categories: Puzzle, Electronic, and Science Fiction. Its main mechanics are Deduction, Cooperative Game, and Elapsed Real Time Ending. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escape Room: The Game – Family Edition: Time Travel are: Markus Müller (I) and White Castle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escape Room: The Game – Family Edition: Time Travel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.