
- BGG rank
- BGG #1,679
- BGG rating
- 6.9
Escape Room: The Game
- 3–5 players
- 60 min
- Complexity 2.3/5
- 2016

2021
Rules assistance for Escape Your House: Spy Team
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Escape Your House: Spy Team is a board game released in 2021 for 3–6 players, 15–90 minutes per game, and ages 8 and up. Its main mechanics are Deduction, Cooperative Game, and Elapsed Real Time Ending.
Work together, solve riddles, and find keys. Turn your home into an Escape Room with the help of your family or friends! This game is perfect for family game night or as a gift for kids. The Super Secret Spy Team (SSST) is an organization that protects the world against dangers. One of the main characteristics of spies is that they go unnoticed. And what would be less noticeable than a sweet, innocent family or a bunch of keen friends? Which is exactly why the SSST is looking for people like you! SOLVE THE PUZZLE: Take on the challenge of the Super Secret Spy Team (SSST) in 6 thrilling missions. In each mission, you have 15 minutes to escape your house. Work together to solve the puzzles which have been left across the house, so you'll ultimately locate the key for the door lock. This game includes an easy-to-use door lock & timer, which counts down from 15 minutes right when you hit start. Simply place the door lock onto your front door or the door handle of any room you’re in, and it will lock into place. In an emergency, you can use the door key if you are not able to solve the mystery in time. Use the area arrangement card, so you know exactly how to turn your home into a top-secret mission. With all these supplies on hand and a variety of mission options and puzzle cards, you will have everything you need for a family game night full of adventures. Get ready for a wild ride of solving puzzles, finishing missions, and of course… escaping your house! 15 MINUTES TO ESCAPE: Test not only your mind, but also your speed… because you only have a limited time. Finish one strategy game and wanting more? Simply move on to another mission. 6 THRILLING MISSIONS: The Super Secret Spy Team is always needed for the world’s most high-profile missions. Choose from one of six missions to uncover the mystery and unlock the door.
Escape Your House: Spy Team supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape Your House: Spy Team is 15–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape Your House: Spy Team for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape Your House: Spy Team has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape Your House: Spy Team belongs to these categories: Children's Game, Deduction, and Puzzle. Its main mechanics are Deduction, Cooperative Game, and Elapsed Real Time Ending. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Escape Your House: Spy Team as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.