
- BGG rank
- BGG #206
- BGG rating
- 7.6
Star Wars: X-Wing Miniatures Game
- 2 players
- 30–45 min
- Complexity 2.5/5
- 2012

Rules assistance for Euphoria
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Euphoria is a board game released in 2013 for 2 players and 60 minutes per game. It was designed by Oscar Celma and its main mechanics are Action Queue.
From the back of the box (translation from spanish): "Each night two teams will fight to be a step closer from the goal, that big target, the dream of everyone of them, the great $300.000 reward to make their dreams come true. There is no rules, all is allowed, and for once It is the end that justifies the means. Take your seats, get ready to watch something will leave no one indifferent, the newspapers will write about it for days, at your home, at your work, everytime, something never seen before on TV. EUPHORIA, THE ULTIMATE REALITY SHOW IS ABOUT TO BEGIN-" Euphoria is an estrategy game for two players with 2 teams of 4-6 miniatures (clones for the "show") each. There is no, factions, armies, countries, or whatever, each team is a band freely arranged by the player up to a maximun cost of points called "audience" here. Each character has different attributes, skills and special rules and habilities/powers (once per "show"). You either can play a mission scenario with an objective (i.e. Rescue a character) or massacre game trying to defeat your opponent's team. The match is limited to 10 rounds (Typical game: 1 hour long with Audience 800 and 4-6 minis per team in a 120x90cm table). Starter pack ("VHS box" package) content: - 4 Metal miniatures (Nikolai, Madeleine, Kabuki, Sooyoung) and 2+2 round bases (30mm and 40mm) - 3 Resin barrels - 5 10sided dices (2 white 0-9, 2 blue 0-9, 1 blue 00-90) - 4 Dials (0-15, required assembly) - 20 "drop" counters (adrenalin, healt, grenades, etc). - 65 Pags. color printed rulebook - ID Player Card
Euphoria supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Euphoria is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Euphoria has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Euphoria belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Euphoria are: Oscar Celma. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Euphoria as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.