
- BGG rank
- BGG #26
- BGG rating
- 8.2
A Feast for Odin
- 1–4 players
- 30–120 min
- Complexity 3.9/5
- 2016

2026
Rules assistance for Evenglow
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Evenglow is a board game released in 2026 for 1–4 players, 30–45 minutes per game, and ages 10 and up. It was designed by Jason Katzwinkel and its main mechanics are Tile Placement, Simultaneous Action Selection, and Solo / Solitaire Game.
Deep in the Evenglow Forest hides an ancient grove where the ground is imbued with a mystery that allows it to grow the most peculiar of plants. These mystical plants carry with them the power to create potions that can alter reality and grant magical abilities to all that taste them. But, this sacred and mysterious ground has an odd secret that only the alchemists who till the soil know. For these plants to grow, balance is required. For the power to manifest, the alchemist must harness the power of both Sunlight and Moonlight. EvenGlow is a light strategy game where you become one of these alchemists tending your gardens in this mysterious grove. Through careful planning, you’ll plant tiles in both your Sunlight and Moonlight gardens, mirroring each placement to create balance. Different plant types require different configurations to thrive, and some can be used to create potions that can speed you on your journey. After a certain number of rounds, you’ll add up the points from your Sunlight and Moonlight gardens, and the player with the highest score wins! Turns are simultaneous with the active player choosing two plants for themselves and two that all other players will receive. Pairs of plants must then be placed in mirror opposite positions of the garden, one in sunlight and the other in moonlight. Evenglow features gorgeous watercolor art from Clémentine Campardou (Wyrmspan, Origin Story).
Evenglow supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Evenglow is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Evenglow for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Evenglow has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Evenglow belongs to these categories: Fantasy, Abstract Strategy, and Puzzle. Its main mechanics are Tile Placement, Simultaneous Action Selection, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Evenglow are: Jason Katzwinkel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Evenglow as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.