
- BGG rating
- 8.8
Everdell: The Complete Collection
- 1–6 players
- 40–120 min
- Complexity 3.1/5
- 2022

Rules assistance for Everdell: Spirecrest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Everdell: Spirecrest is an expansion for Everdell released in 2020 for 1–4 players, 40–100 minutes per game, and ages 14 and up. It was designed by James A. Wilson and its main mechanics are Hand Management, Set Collection, and Events.
Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game, including: Weather cards that impose challenging limitations to overcome. Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities. Big Critters are unique workers with interesting and helpful abilities, who also serve as trusty mounts. —description from the publisher
Everdell: Spirecrest supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Everdell: Spirecrest is 40–100 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Everdell: Spirecrest for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Everdell: Spirecrest has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Everdell: Spirecrest belongs to these categories: Card Game, Fantasy, and Animals. Its main mechanics are Hand Management, Set Collection, and Events. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Everdell: Spirecrest are: James A. Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Everdell: Spirecrest as an expansion for Everdell. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Everdell to use it. Check that your edition of Everdell is compatible, as some expansions were revised between editions.