Evolution: Continents
BGG rating
6.6

Expansion for Evolution: Random Mutations

Evolution: Continents

2012

Rules assistance for Evolution: Continents

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Evolution: Continents

What would you like to know?

Answers come from the official rulebook, with the page to check.

Evolution: Continents is an expansion for Evolution: Random Mutations released in 2012 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Sergey Machin and Dmitry Knorre and its main mechanics are Hand Management and Dice Rolling.

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About the game

The huge supercontinent of Pangaea has broken up, and on each of the new continents evolution has gone its own way and formed unique communities of animals. In Evolution: Continents, you can now play Evolution on two different continents, with all of the aquatic animals ending up in a separate location, namely the ocean. Animals on different continents have their own food supply, and the development in each location is independent. New properties in this expansion allow your animals to adapt to the changing environment, and sometimes even migrate between continents.

Publishers

  • ТРЕТЯ ПЛАНЕТА
  • Rightgames RBG SIA

Questions and answers

Evolution: Continents supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.