Exile Sun: Race for the Gate Expansion
BGG rating
6.1

Expansion for Exile Sun

Exile Sun: Race for the Gate Expansion

2012

Rules assistance for Exile Sun: Race for the Gate Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 160 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Exile Sun: Race for the Gate Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Exile Sun: Race for the Gate Expansion is an expansion for Exile Sun released in 2012 for 2–6 players, 160 minutes per game, and ages 14 and up. It was designed by Eric A. Martin and its main mechanics are Variable Player Powers, Hand Management, and Secret Unit Deployment.

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About the game

This planned expansion for the "Exile Sun" game adds new map tiles and special agenda cards that directly feature the Colonies race to discover ancient relics of the Outbound Gateway. Only by reconstructing a few original components can the original link to Earth be reestablished. Players now may pursue the discovery of these relics to gain leverage in their grasp for power!

Questions and answers

Exile Sun: Race for the Gate Expansion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.