
- BGG rank
- BGG #13,664
- BGG rating
- 7.7
Zona Alfa: Salvage and Survival in the Exclusion Zone
- 2 players
- 30–120 min
- Complexity 2.0/5
- 2020

Rules assistance for Exploit Zero Mission Critical
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Exploit Zero Mission Critical is an expansion for Exploit Zero: Cyberpunk Espionage and Mayhem released in 2024 for 2 players, 45–75 minutes per game, and ages 12 and up. It was designed by Patrick Todoroff and its main mechanics are Dice Rolling, Secret Unit Deployment, and Scenario / Mission / Campaign Game.
Ground Combat. Cyberpunk setting. Individual skirmish PvP game for 28-32mm miniatures. Three models per side. A complete game for two players, designed to simulate short, sharp actions between elite, three-person teams at contested locations over critical objectives. Mission Critical uses the same terminology, dice mechanics, and basic procedures as the original Exploit Zero Cyberpunk Espionage and Mayhem rule set, but is modified to fit the smaller format, figure count, and scale of combat. —description from the designer
Exploit Zero Mission Critical supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Exploit Zero Mission Critical is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Exploit Zero Mission Critical for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Exploit Zero Mission Critical belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Exploit Zero Mission Critical are: Patrick Todoroff. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Exploit Zero Mission Critical as an expansion for Exploit Zero: Cyberpunk Espionage and Mayhem. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Exploit Zero: Cyberpunk Espionage and Mayhem to use it. Check that your edition of Exploit Zero: Cyberpunk Espionage and Mayhem is compatible, as some expansions were revised between editions.