Exploit Zero Mission Critical
BGG rating
8.5

Expansion for Exploit Zero: Cyberpunk Espionage and Mayhem

Exploit Zero Mission Critical

2024

Rules assistance for Exploit Zero Mission Critical

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45–75 min
  • 12+

Rules assistant for Exploit Zero Mission Critical

What would you like to know?

Answers come from the official rulebook, with the page to check.

Exploit Zero Mission Critical is an expansion for Exploit Zero: Cyberpunk Espionage and Mayhem released in 2024 for 2 players, 45–75 minutes per game, and ages 12 and up. It was designed by Patrick Todoroff and its main mechanics are Dice Rolling, Secret Unit Deployment, and Scenario / Mission / Campaign Game.

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About the game

Ground Combat. Cyberpunk setting. Individual skirmish PvP game for 28-32mm miniatures. Three models per side. A complete game for two players, designed to simulate short, sharp actions between elite, three-person teams at contested locations over critical objectives. Mission Critical uses the same terminology, dice mechanics, and basic procedures as the original Exploit Zero Cyberpunk Espionage and Mayhem rule set, but is modified to fit the smaller format, figure count, and scale of combat. —description from the designer

Questions and answers

Exploit Zero Mission Critical supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.