
- BGG rank
- BGG #1,423
- BGG rating
- 7.5
Ambush!
- 1 player
- 180–240 min
- Complexity 3.3/5
- 1983

1979
Rules assistance for Freedom in the Galaxy: The Star Rebellions, 5764 AD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Freedom in the Galaxy: The Star Rebellions, 5764 AD is a board game released in 1979 for 2 players, 60–1200 minutes per game, and ages 12 and up. It was designed by Howard Barasch and John H. Butterfield and its main mechanics are Area Movement, Dice Rolling, and Variable Set-up.
First published by SPI and obviously inspired by Star Wars. Some of the character names are anagrams of SPI employees. "Freedom in the Galaxy: The Star Rebellions, 5764 AD" is a medium complexity strategic and tactical wargame of galactic conquest. Can a small band of valiant rebels withstand the oppression of the mighty Galactic Empire? The map board schematically represents over 30 solar systems. Unit types include armed forces, spaceships, Imperial characters and individual Rebels. The Rebel player must start insurrections on various planets hoping to cause a domino effect and topple the Empire's power base. The Imperial player must garrison planets, quash rebellion and conduct diplomatic missions to maintain a high loyalty factor. There are three levels of complexity to the game system. Combat is dice-based and cross-referenced on various Combat Results Tables (CRT). The game consists of a map board, 140 character cards, 400 die cut counters, a Galactic Guide, numerous playing aids and a RuleBook.
Freedom in the Galaxy: The Star Rebellions, 5764 AD supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Freedom in the Galaxy: The Star Rebellions, 5764 AD is 60–1200 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Freedom in the Galaxy: The Star Rebellions, 5764 AD for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Freedom in the Galaxy: The Star Rebellions, 5764 AD has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Freedom in the Galaxy: The Star Rebellions, 5764 AD belongs to these categories: Wargame, Movies / TV / Radio theme, and Political. Its main mechanics are Area Movement, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Freedom in the Galaxy: The Star Rebellions, 5764 AD are: Howard Barasch and John H. Butterfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Freedom in the Galaxy: The Star Rebellions, 5764 AD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.