
- BGG rank
- BGG #3,016
- BGG rating
- 7.0
Northern Pacific
- 2–6 players
- 60 min
- Complexity 1.4/5
- 2013

2022
Rules assistance for Eyelet
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Eyelet is a board game released in 2022 for 2 players and 20 minutes per game. It was designed by Amabel Holland and its main mechanics are Roll / Spin and Move.
Eyelet is a roll-and-move game for two players in which shoelaces are threaded through holes in a custom-cut board. Any lace can be moved by either player, but it must be moved the exact number of spaces rolled, then threaded through an empty hole. When you're unable to complete your turn, you lose. And so, the goal is to maneuver the laces to limit your opponent's options — but should they escape, they might just hand your crafty trap back to you. This is a simple, strange, and sprightly little game that takes only a minute to learn. There's something soothing about the sound of the shoelace sliding against the board as you pull it through. And there's something gently nerve-wracking as the holes get fewer and fewer and the laces start to get shorter and shorter. Each match results in a unique and visually appealing crisscross of blue and pink laces. Every lace has a knot carefully tied at one end by hand — by either designer Amabel Holland, publisher Mary Holland, or one of our friends. —description from the publisher
Eyelet supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Eyelet is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Eyelet has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Eyelet belongs to these categories: Abstract Strategy. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Eyelet are: Amabel Holland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Eyelet as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.