FAB: Sicily
BGG rank
BGG #7,150
BGG rating
7.2

FAB: Sicily

2011

Rules assistance for FAB: Sicily

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.1/5

For 2 players

Rules assistant for FAB: Sicily

What would you like to know?

Answers come from the official rulebook, with the page to check.

FAB: Sicily is a board game released in 2011 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Rick Young and its main mechanics are Area Movement, Dice Rolling, and Secret Unit Deployment.

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About the game

From GMT's web site: The Fast Action Battle (FAB) games, designed by Rick Young (Europe Engulfed, Asia Engulfed, and FAB: The Bulge), takes you to the Allied invasion of Sicily for volume II of the series. As the Allied player, you will choose your invasion beaches after seeing where the Axis player has deployed his units. Do you choose Montgomery’s historical ‘Husky’ plan, Patton’s alternate plan, or a hybrid plan of your own? In this game you will find a few new unit and asset types, and also new challenges for both sides. For the attacker, the challenge is the tough Sicilian terrain; and for the defenders, it’s the worsening Italian morale. Each victory area and functioning port that the Allies secure adds a ‘Fading Italian Morale’ Event Chit into the selection cup, and as each of those are drawn, worsening effects on Italian units are felt along the entire front. If one side has not secured an automatic victory by the end of turn 9, the Axis player receives bonuses, both for German units that have exited off the island through Messina and also for areas on Sicily that are still Axis-controlled, so there is pressure on both sides to fight for every area. Event Chits include: Replacements Fading Italian Morale, the Patton Soldier Slap, and flanking battalion-sized invasions.

Questions and answers

FAB: Sicily supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.