
- BGG rank
- BGG #2,552
- BGG rating
- 7.4
Europe Engulfed: WWII European Theatre Block Game
- 2–3 players
- 720 min
- Complexity 3.8/5
- 2003

2007
Rules assistance for Asia Engulfed
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Asia Engulfed is a board game released in 2007 for 2 players, 480 minutes per game, and ages 12 and up. It was designed by Rick Young and Jesse Evans and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
from GMT website: We are proud to announce the companion game to GMT Games' award winning Europe Engulfed. In Asia Engulfed the action takes place across Asia and the Pacific covering the entire war from the attack at Pearl Harbor to the final collapse of the Japanese empire. Asia Engulfed is a complete stand alone game or it can be combined with Europe Engulfed to simulate the entire Second World War. A complete set of combined game rules allow for unit transfer, production allocation, and combined victory conditions. Asia Engulfed focuses on playability and making players feel the pressures their historical counterparts were under. Players actually feel the pressures and stresses felt by the strategic level commanders in the real war. The game achieves this level of playability without sacrificing historical detail. The entire campaign is playable in 6-to-9 hours once players become familiar with its elegant game systems. Wood Block Units: Wood blocks are used for both land and naval units to provide a realistic fog of war. Different colors are used for not only the different nations but also for land and naval units so there is no confusion as to what is what and who is who. Only the controlling player knows where their elusive carriers are until combat is engaged. Players will have to decide during their naval reaction move if they have the guts to intercept the enemy's unknown forces. Supply and Oil: Asia Engulfed incorporates a unique and simple system to realistically portray the Japanese resource limitations. The further your empire expands from Japan the harder it is to supply and operate your far-flung forces, not to mention defend your perimeter with a navy limited by its oil reserves. China, India, and Australia: All three are in play and potential targets for Japanese expansion. Could any of them been captured if Japan had focused its resources? While it isn't likely, they are targets that the Allies have to defend and often seem just out of reach. Optional rules can bring the Soviet Union into the game. Redesigned Air System: Air assets are critical to a successful campaign in the Pacific, influencing both movement and supply. A carefully designed area map allows air units to exert control into adjacent areas and move across areas to the next airbase without having to worry about tracking range or counting hexes. Carrier air assets are represented by their own counters allowing for their losses to be tracked separately from the carriers and for the Japanese to husband their elite pilots. Redesigned Naval System: The naval system is totally redesigned from Europe Engulfed and along with the air system an integral part of Asia Engulfed. Basing limits, extended range movement, naval reaction movement, carrier day or surface ship night combat, surprise effects, port attacks, invasion support, it's all there and when combined with block limited intelligence and a healthy dose of lady luck every engagement brings the thrill of a potential victory and the fear of a devastating defeat. Even submarines get to put in an appearance as they try to pickoff stragglers. Production and Strategic Warfare: Asia Engulfed Game Turns represent two months each and production and strategic warfare takes place within each of these turns. Production levels are easy to calculate and production choices include Special Actions, Aircraft Carriers, Battleships, Cruisers, Submarines, Land Based Air and Carrier Based Air units, Infantry, Marines, and an assortment of strategic assets. The USA conducts a strategic submarine campaign against the Japanese naval transport system and later in the war is able to direct strategic bombers over Japan. Special Actions: Special Actions are an innovative rule system to allow for not only extended operations during the course of a normal two month game turn but also to represent each sides unique capabilities. From code breaking to emergency rebasing, special actions provide a wealth of options for the player who has been able to commit the necessary resources to build them. Rulebook and Playbook: The 24-page rulebook is clearly written with many examples. Also included is a 24-page playbook. The playbook includes player notes, designer notes, combined game rules, optional rules, scenarios, index, and an extended example of play. Integrates With: Europe Engulfed: WWII European Theatre Block Game
Asia Engulfed supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Asia Engulfed is 480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Asia Engulfed for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Asia Engulfed has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Asia Engulfed belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Asia Engulfed are: Rick Young and Jesse Evans. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Asia Engulfed as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.