
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Fabled: The Farthest Journey
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fabled: The Farthest Journey is an expansion for Fabled: The Spirit Lands released in 2025 for 1–5 players, 40–75 minutes per game, and ages 12 and up. It was designed by Anatoly Okhapkin and its main mechanics are Variable Player Powers, Area Movement, and Cooperative Game.
The Farthest Journey is a promo expansion featuring the Beyond the Horizon Module and 2 advanced Scenarios. The Beyond the Horizon Module expands the core set of Location cards, adding even more variety, and introduces a new Fabled Place called Nethergate. In The Great Swamp Scenario, you meet a Merman who shares his wisdom with those who keep him company in the heart of the endless bogs. The Ghostly Forest Scenario is intended both for the competitive play and for The Challenge. The lost Sages have to pass the miraculous forest growing at the junction of two worlds. The Farthest Journey is compatible both with the core game (required) and the Eve of Times expansion (not required, but recommended).
Fabled: The Farthest Journey supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fabled: The Farthest Journey is 40–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fabled: The Farthest Journey for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fabled: The Farthest Journey belongs to these categories: Fantasy, Territory Building, and Exploration. Its main mechanics are Variable Player Powers, Area Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fabled: The Farthest Journey are: Anatoly Okhapkin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fabled: The Farthest Journey as an expansion for Fabled: The Spirit Lands. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fabled: The Spirit Lands to use it. Check that your edition of Fabled: The Spirit Lands is compatible, as some expansions were revised between editions.