
- BGG rank
- BGG #23,146
- BGG rating
- 6.0
Fabula Rasa: Crime
- 2–5 players
- 20 min
- Complexity 1.5/5
- 2021

2021
Rules assistance for Fabula Rasa: Seemannsgarn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fabula Rasa: Seemannsgarn is a board game released in 2021 for 2–5 players, 20 minutes per game, and ages 8 and up. It was designed by Nicko Böhnke and its main mechanics are Memory.
In Fabula Rasa, players take turns telling a constantly changing story as is typical of oral traditions. The motifs on the cards provide visual bullet points for people, objects, and locations that are central to the action, things that must be remembered in the correct order, with cards disappearing and new ones being added each round. Those who, as a narrator, manage to present their version of the story without errors will be rewarded accordingly. In Fabula Rasa: Seemannsgarn, players slip into the role of sea dogs who tell each other all sorts of fantastic stories in the harbor bar about sunken ships, treasure maps, pirates, mysterious islands, dangers, and adventures at sea.
Fabula Rasa: Seemannsgarn supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fabula Rasa: Seemannsgarn is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fabula Rasa: Seemannsgarn for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fabula Rasa: Seemannsgarn has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fabula Rasa: Seemannsgarn belongs to these categories: Memory and Nautical. Its main mechanics are Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fabula Rasa: Seemannsgarn are: Nicko Böhnke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fabula Rasa: Seemannsgarn as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.