
Factions of Sol: Greetings From Pluto
- 1–5 players
- 2024

2022
Rules assistance for Factions of Sol
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Factions of Sol is a board game released in 2022 for 1–4 players, 90–120 minutes per game, and ages 12 and up. It was designed by Elam Blackwell, Harry Echtman, Joe Blanchard, Joe Blanchard, and Adam Downing and its main mechanics are Variable Player Powers, Race, and Set Collection.
In Factions of Sol, humanity launched an early space-age in 1927, spearheaded by Mark Megacore, CEO of MegaCore Inc. In the years following, factions grew their power in various regions of the solar system, establishing a tense but stable status quo–until Mark Megacore announced his retirement. Now, the mega-billionaire’s entire fortune is at stake, and everyone in Sol is racing to earn it. You will take command of one of these 8 factions and do your best to bring them to victory. The path you choose is up to you–and could lead to unimaginable riches. But like all things, accomplishing your mission is easier said than done. To impress Megacore, your ship must travel from planet to planet by spending energy onto the board. But moving into a sector costs energy equal to the amount already in the sector, plus one. Because the energy cost is exponential, the board locks down fast. And your ship can only recharge on one planet: Mercury. So while you may need to travel all the way to Neptune, you also need to make sure you can make it back. Each player only gets one movement and action per turn. Actions include using Mars to upgrade your ship, obtaining explorers at Venus, picking up secret objectives at Saturn, and more. But many actions cost resources, which can only be mined from asteroids. Each round, a limited amount of asteroids are placed on the board. Getting to them before your competitors is key. When a player can’t take a movement or an action, they must pass. When all players pass, the board is cleared of energy and the race to planets and resources begins again. At the end of the third round, the game ends and you total up your victory points from machine upgrades, explored exoplanets, secret objectives, and resources. Knowing this, you may want to come up with a plan and stick to it. But just when you think you have your strategy figured out, a number of things might stand in your way– or help you cross the finish line. Gameplay highights. -Stellar events: Each round, players can vote between two game-changing options, each of which break the game in a new way. Make sure your favored event is chosen, or you may be left behind when it takes effect. -Orbiting planets: Throughout the game, the planets will orbit, mimicking the actual movement of planets in our solar system. Players can use them to perform well-planned slingshot maneuvers. -Faction abilities and machines: Each faction has a special ability and machine that changes the way they interact with the game. When used well, your faction ability and machine can give you a much-needed boost.
Factions of Sol supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Factions of Sol is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Factions of Sol for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Factions of Sol has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Factions of Sol belongs to these categories: Science Fiction and Space Exploration. Its main mechanics are Variable Player Powers, Race, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Factions of Sol are: Elam Blackwell, Harry Echtman, Joe Blanchard, Joe Blanchard, and Adam Downing. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Factions of Sol as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.