
- BGG rank
- BGG #4,480
- BGG rating
- 7.3
Perdition's Mouth: Abyssal Rift
- 1–6 players
- 30–180 min
- Complexity 3.9/5
- 2016

Rules assistance for Factory 42: Specialists & Golems
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Factory 42: Specialists & Golems is an expansion for Factory 42 released in 2024 for 2–6 players, 90–150 minutes per game, and ages 12 and up. It was designed by Ren Multamäki and its main mechanics are Negotiation, Worker Placement, and Semi-Cooperative Game.
The Factory 42: Specialists and Golems Expansion will introduce five new elements. Specialists - In a community where everyone is equal, the Specialists are just a bit more equal. Due to their extraordinary skills, they don’t have to wait in line, nor are they subject to the arbitrary rulings of the Commissariat. They are the crème de la crème of all the workers of Odrixia. Cargadors - These massive metal golems operate tirelessly to serve and improve the community. They are excellent at any work to which they’re assigned but cannot deviate from a given task without supervision. Every Odrixian citizen is proud of their Cargador which is widely acknowledged as the best that technology can offer. Patriot Box - Every good citizen knows that informing the Commissariat of illegal activity is encouraged and such diligence is rewarded with food. Calendar Clerk - What the clerk gives the clerk can take away. The Calendar Clerk meddles with the Event cards. And the sixth player, complete with meeples (in stylish silver) and all required components. A sixth player makes the competition even tenser and forces players to think of alternative ways to achieve their goals since some locations will now be full quite early in the placement phase.
Factory 42: Specialists & Golems supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Factory 42: Specialists & Golems is 90–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Factory 42: Specialists & Golems for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Factory 42: Specialists & Golems belongs to these categories: Fantasy, Industry / Manufacturing, and Expansion for Base-game. Its main mechanics are Negotiation, Worker Placement, and Semi-Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Factory 42: Specialists & Golems are: Ren Multamäki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Factory 42: Specialists & Golems as an expansion for Factory 42. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Factory 42 to use it. Check that your edition of Factory 42 is compatible, as some expansions were revised between editions.