
- BGG rank
- BGG #856
- BGG rating
- 7.0
Wizard
- 3–6 players
- 45 min
- Complexity 1.7/5
- 1984

Rules assistance for Fairy Season
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fairy Season is a board game released in 2019 for 3–5 players, 15–25 minutes per game, and ages 8 and up. It was designed by Gavin Jenkins and Dan Fish and its main mechanics are Hand Management and Trick-taking.
It’s Fairy Season! The Goblin Chiefs (the players) order their Goblin flunkies into the forest to catch Fairies across the four seasons, and shake out their Fairy dust to make a wicked winter brew! Herd Fairies into Swarms and use Goblins to trick and trap them. Lure in the mighty Royal Fairies to free their flighty Fairy friends, then catch them too! The Chief who catches the most Fairies wins. Fairy Season is a trick-taking card game in which players take turns playing Fairies, Traps, Goblins and Royal Fairies in an attempt to capture the pile (called the swarm) and add it to their private stash. This is achieved when the next player in turn order cannot play a card to beat yours. At the end of the game, players count the Fairies and Royal Fairies in their stashes, with the highest score winning. There is an alternate victory condition also - any player who can capture all four Fairy Royals wins immediately! —description from the publisher
Fairy Season supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fairy Season is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fairy Season for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fairy Season has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fairy Season belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fairy Season are: Gavin Jenkins and Dan Fish. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fairy Season as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.