Fall Blau: Army Group South, June to December 1942
BGG rank
BGG #9,924
BGG rating
8.0

Fall Blau: Army Group South, June to December 1942

2016

Rules assistance for Fall Blau: Army Group South, June to December 1942

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 30–420 min
  • Complexity 2.9/5

For 1 player

Rules assistant for Fall Blau: Army Group South, June to December 1942

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Answers come from the official rulebook, with the page to check.

Fall Blau: Army Group South, June to December 1942 is a board game released in 2016 for 1–6 players and 30–420 minutes per game. It was designed by Greg Blanchett and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Fall Blau: Army Group South, June-December 1942, is a simulation depicting the 1942 campaigns of Army Group South to take the Caucasus and Stalingrad using a modified version of the classic Operation Typhoon / Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement. Planes are simplified through the use of Air Points. The Axis player is limited by supply limitations with a support system that easily restricts him from having the strength to attack everywhere at once! Each scenario breaks battles off into smaller pieces for shorter playtime. Basic units are divisions, with Soviet corps, brigades, and tank battalions, as needed. Order of Battle from various sources, largely from the works of David Glantz, and fine tuned to give a reasonably accurate flow to the campaign. Five maps run from Kursk in the north to towards Baku in the south across the diagonal. A sixth map is included for playing three of the smaller scenarios with larger hexes. There are a few extra German divisions available as options. The Eleventh Armee can be kept from going to Leningrad and sent to help capture the oilfields as an option. Free setup options are available and automatic victory goals based on Hitler's whim. Game Scale: Game Turn: 3 days Hex: 6.5 miles / 10 kilometers Units: Battalion to Division Game Inventory: Three 22 x 34" full color mapsheets Two 21 x 24" full color mapsheets One 10 x 21" full color mapsheet Four dual-side printed countersheets (980-1/2" counters) One 32-page Fall Blau rulebook Six single-side (9"x11") Player Aid Cards Six dual-side (9"x11") Player Aid Cards Three dual-side (11"x17") Player Aid Cards One 10-sided die Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 1-50 Hours

Questions and answers

Fall Blau: Army Group South, June to December 1942 supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.