
- BGG rating
- 7.6
Assault on Rotterdam
- 2 players
- 2008

2001
Rules assistance for Fallschirmjaeger: The Airborne Assault on Fortress Holland
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Fallschirmjaeger: The Airborne Assault on Fortress Holland is a board game released in 2001 for 1–4 players and 120–600 minutes per game. It was designed by Dean Essig and Alan Wambold and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Fallschirmjaeger: The Airborne Assault on Fortress Holland May 10 to 14, 1940, simulates the German May, 1940 capture of Rotterdam and The Hague (Den Haag). In the spring of 1940, the German military machine turned west to convert the Phoney War into a real one. Fresh from his victory in Poland, Hitler planned a blow that would knock France out of the war. key to this plan was knife-like attack through the Ardennes to the English Channel which would split the Allied forces moving north to block the expected replay of 1914 and the Maginot Line forces immobile in the south. To add to the trap, the Germans planned the first massive airborne operation of the war. This attack would capture the hinterland of Holland, pave the way for subordinate German Armored thrusts crossing the Maas, and to continue the lure the Allies northward. Fallschirmjaeger covers this bait. The German player plops down an airborne invasion force with the goal of fighting off all-comers until relieved by advancing ground forces. The Dutch, all but abandoned by their French and British Allies, put up a fight for the record books. The German air bridge held on by its fingernail. While the main German drive was never in doubt, these scattered paratroopers had the fight of their lives against a small nation unwilling to succumb without giving the fight everything. In the end, the Dutch government had to be evacuated along with the Dutch Gold Reserve, to form a government in exile. They would return after liberation. The player must do all these things, or smash the German paratroopers before they are rescued by the Panzers, to win. Any German player thinking he'll have an easy time, must be reminded his is not Nazi Germany's main effort and that he must make-do on a shoestring. Fallschirmjaeger is the eighth game in the popular Standard Combat Series by The Gamers. Following last year's smash hit of Drive on Paris, Al Wambold returns to show this under-represented battle in great detail, much of which, from original Dutch records...and, yes, Dutch researchers were used to confirm the accuracy of the map! Game Scale: Game Turn: 8 hours Hex: 0.6 miles / 1 Km Units: Platoon & Company Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (560 1/2" counters) One 8-page SCS version 1.6 system rulebook One 16-page Fallschirmjaeger specific rulebook Two 6-sided dice Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-12 hours
Fallschirmjaeger: The Airborne Assault on Fortress Holland supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fallschirmjaeger: The Airborne Assault on Fortress Holland is 120–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Fallschirmjaeger: The Airborne Assault on Fortress Holland has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fallschirmjaeger: The Airborne Assault on Fortress Holland belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fallschirmjaeger: The Airborne Assault on Fortress Holland are: Dean Essig and Alan Wambold. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fallschirmjaeger: The Airborne Assault on Fortress Holland as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.