Familiars and Foes
BGG rank
BGG #14,926
BGG rating
7.3

Familiars and Foes

2023

Rules assistance for Familiars and Foes

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 20–90 min
  • 10+
  • Complexity 2.3/5

For 1 player

Rules assistant for Familiars and Foes

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Answers come from the official rulebook, with the page to check.

Familiars and Foes is a board game released in 2023 for 1–5 players, 20–90 minutes per game, and ages 10 and up. It was designed by Christopher K Lees, Jordan E Perme, Brandon B, and Lindsey Felice and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.

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About the game

The Good Witches and Wizards of Joralee have been kidnapped by a horde of evil Foes! The only hope is for their Familiars to dutifully band together on a quest to overthrow the Foes and save their spell-casting partners. They’ll bumble their way through new spells, unleash ancient artifacts, and craft crazy combo attacks to succeed. They may just surprise their Witches and Wizards with a few tricks (and Familiars) of their own! Familiars and Foes is a co-operative style game where you play as one of five Elemental Familiars with their own unique abilities - Earth, Wind, Fire, Air, or Aether. The game is played in four waves. Each wave increases in difficulty and reveals a new set of Foes that must be defeated to save a Witch or Wizard. On each turn a player must choose one of three actions to perform - a physical attack, cast a spell, or use an artifact. The success or failure of the action is determined by a dice roll or coin flip. The rest of the players have the opportunity to contribute to the active player's turn and create combination moves. They can perform team attacks, use special abilities, or cash in rewards to boost the initial attack or benefit Familiar health. Group strategy is key to surviving and beating the game. The Foes don't just sit idly and take beatings the whole game. They have their own turn each round where they release potentially devastating attacks on the Familiars. The Familiars have a few tricks to defend themselves or they can just hope for a weak attack to survive another round. The game is won when all four waves of Foes have been defeated, all the Witches and Wizards have been rescued, and at least one Familiar is still standing. —description from the publisher

Questions and answers

Familiars and Foes supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.