
- BGG rank
- BGG #10,111
- BGG rating
- 6.2
Fantasy Pub
- 2–5 players
- 60 min
- Complexity 1.6/5
- 2003

2022
Rules assistance for Fantasy Pub (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fantasy Pub (Second Edition) is a board game released in 2022 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Emanuele Ornella and its main mechanics are Roll / Spin and Move, Track Movement, and Dice Rolling.
Every year, when the season of looting ends, the four most important clans of the Kingdom (the cold Northmen, the corsairs of the South, the savages of the East and the thieves of the Western Kingdom) meet in a remote tavern. They all hope to agree on new treaties and alliances, but above all, they want to tell stories, relax, and drink the best beer in the region until the others fall down. On your turn, roll two dice and use them to perform up to two of the five possible actions: Enter a new character in the pub Move a character of your clan Call the barkeeper Exit the pub Play an event card By moving characters around the six tables arranged in a circle, you will toast characters from your family and invite characters bigger than you. Get out of the pub before they close, or before the barkeeper throws you out for drinking too much or not being able to pay. You win the game if you have decently collected more beer tokens than everyone else.
Fantasy Pub (Second Edition) supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fantasy Pub (Second Edition) is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fantasy Pub (Second Edition) for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fantasy Pub (Second Edition) has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fantasy Pub (Second Edition) belongs to these categories: Fantasy and Dice. Its main mechanics are Roll / Spin and Move, Track Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fantasy Pub (Second Edition) are: Emanuele Ornella. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fantasy Pub (Second Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.