
- BGG rank
- BGG #2,203
- BGG rating
- 7.4
Mordheim: City of the Damned
- 2–6 players
- 60 min
- Complexity 3.1/5
- 1999

1996
Rules assistance for Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy is a board game released in 1996 for 2–12 players, 60 minutes per game, and ages 12 and up. It was designed by Chip Harrison and Curtis Wright and its main mechanics are Variable Player Powers and Measurement Movement.
(From the Publisher) Fantasy Rules! 3rd edition 2004 Chipco's Fantasy Rules! lets you game in the worlds of fantasy and mythology with rules that are easy, flexible, innovative, fast, and fun. Fantasy Rules! may be played with any figures currently in your collection and playing time is around one hour for typical armies. Armies are generally made up of 30 to 50 figures. Characters are included in the system, but are not so powerful as to overly influence and unbalance the outcome of the game. * FR!3 may be played with any figures you have and is very well suited for use with figures mounted on slotted bases * FR!3 is designed for use with 15mm or 25mm armies * FR!3 is tied to no figure manufacturer * The movement system is based on previous, proven Chipco game systems * There are over 60 army lists included, featuring both mythical historical and pure fantasy - from legendary Ancient Egypt, Greece, and Rome to new lists for Napoleonic, American Civil War, Buffalo Soldiers, Native Americans, Faerie, Automaton, Arabian Nights, and Victorian armies. From Gnomes, Elves, and Orcs to Hive Queens and Arch Angels or Demon Lords * FR!3 streamlines the 2nd edition magic system, adds new units and abilities, and makes characters more flexible while keeping the core system * Battles are not limited to open ground. FR!3 includes rules for flying, swimming, and burrowing troops * FR!3 adds a whole new dimension with rules for cities, walls, and ships * Gamers upgrading from FR!2 will appreciate that a version of FR!3 is available with any changes from the 2nd edition marked * The rules take advantage of the book-marking capability of Adobe Acrobat and are also indexed * FR!3 can easily be played on the typical kitchen table (3' x 4'). It can be expanded to battles of any size, and used to resolve large battles in RPGs * Approximately 150 pages, with reference tables, etc. First edition - 1996 Second edition - 1998 Third edition - 2004 Fantasy Rules! Tournament & Campaign Edition (TCE) - 2008
Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy are: Chip Harrison and Curtis Wright. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.