
- BGG rank
- BGG #17,382
- BGG rating
- 7.7
Pili: The New Challengers
- 2–4 players
- 30–120 min
- Complexity 3.0/5
- 2024

2016
Rules assistance for Far East War 1592
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Far East War 1592 is a board game released in 2016 for 2–4 players, 90–120 minutes per game, and ages 12 and up. It was designed by Allen Wang and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
In 1592, Japanese Taikou (太閣) Toyotomi Hideyoshi showed his great ambition to conquer China (Ming Dynasty). His proposal to Korea (Joseon Dynasty) to march through their territory was denied, and there began The Imjin War. In Far East War 1592, players are divided into Japan and China/Korea factions, with each side trying to conquer the target provinces of their rivals. Players alternate to move around the action roundel to perform different actions such as recruit forces, assign generals, march armies, initiate battles, etc. With careful planning on the action roundel, tactical movement and assignment of troops and generals, and a bit luck in dice roll during battles, players should revive the vivid history in the Far East War. 在1592這一年,權傾一時的豐臣秀吉野心漫出日本本島,向朝鮮提出「假道入明」的狂妄要求。20萬大軍計畫穿過朝鮮半島,攻打明朝,征服整個東亞。這場亞洲版三國志,從海上打到陸地,僵持了超過6年,史稱壬辰倭亂、文祿/慶長之役、萬曆朝鮮之役,但最為人知的稱呼為:「壬辰之戰」。 日軍進攻初期,勢如破竹;朝鮮王節節敗退,王京漢城、陪都平壤相繼失守,被逼至鴨綠江畔,求請明朝救援。中日韓三國於是在朝鮮半島,展開激烈駁火。 玩家一分扮演日本,另一方扮演明朝與朝鮮,善用手中的武將,調度場上的部隊,精算備用的糧餉,還要預防未知事件對軍情帶來的影響。誰能攻下戰役中的目標,就能成為「壬辰之戰」中的最後勝利者。
Far East War 1592 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Far East War 1592 is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Far East War 1592 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Far East War 1592 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Far East War 1592 belongs to these categories: Wargame, Dice, and Miniatures. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Far East War 1592 are: Allen Wang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Far East War 1592 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.