
- BGG rank
- BGG #24,897
- BGG rating
- 5.6
Gumball Rally
- 3–8 players
- 20 min
- Complexity 1.1/5
- 2007

1981
Rules assistance for Fast 111's
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fast 111's is a board game released in 1981 for 2–4 players, 20 minutes per game, and ages 5 and up. Its main mechanics are Hand Management.
Be the first to cross the FINISH line in this car-racing board game. Easy to learn and set-up, this fast-paced game features a unique play element. Movement around the track is determined by cards. But you draw two cards per turn - one to move your own car and the other to move an opponent's car. Force an opponent off the track and move your own car way ahead. Replicas of license plates from the 10 Canadian provinces and 2 territories are colorfully illustrated on the cards.
Fast 111's supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fast 111's is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fast 111's for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fast 111's has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fast 111's belongs to these categories: Card Game, Children's Game, and Racing. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Fast 111's as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.