
- BGG rank
- BGG #15,959
- BGG rating
- 6.6
Don Carlo
- 2–4 players
- 30 min
- Complexity 1.3/5
- 2020

2018
Rules assistance for Fat Fish
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Fat Fish is a board game released in 2018 for 2–6 players, 20 minutes per game, and ages 8 and up. It was designed by Wolfgang Kramer, Uwe Rapp, and Bernhard Lach and its main mechanics are Pattern Building.
Fishermen fish for fresh, fat, and colorful fish — and if you feel like it, you can join in! In Fat Fish, each player is out to find fat fish of different colors. The fatter the fish, the bigger the haul, and the more colorful the catch is, the more successful the fisherman will be. The player who fishes fabulously and secures the most valuable haul prevails over the other players and wins the game. In more detail, the game contains one hundred fish cards in five colors, with the cards numbered 1-6. To set up play, shuffle the deck and deal each player a face-down deck of twelve cards, with everyone drawing a hand of four cards from their own decks. Place three cards face up to form the start of lines, then place another 3-15 cards (depending on the number of players) face down to form a reserve. On a turn, a player chooses one line on which to play, then plays 1-4 cards on this line, playing all the cards in a row from left to right. The color of each card played must match the rightmost card in this line. Thus, if the three starting cards are red, yellow, and blue, you can't play both a red and a blue card since you can play in only one line; you can, however, play a blue card onto the line that ends with a blue card, then play a green card onto the blue since no line has a green card at the end of it. At the end of their turn, the player refills their hand to four cards. As soon as a line has five cards in it, the player who laid down the fifth card must take this line and end their turn. They choose one card of each color in the line and place them face up in their positive points pile, then place all remaining cards face down in their negative points pile. (If the line has five cards of one color, the player places two cards in their positive pile instead of only one.) The player then draws a card from the reserve pile to start a new line. Once players have played all twelve cards from their personal decks, the game ends and players sum their positive and negative points to see who has the highest score. As a variant, Fat Fish includes nine fishing license cards that give players bonus points, sometimes for being the first player to meet a certain condition, such as claiming a line that contains cards of only 1, 2, and 3, and sometimes for meeting a condition at the end of the game, such as having collected the most 1 cards in their positive pile.
Fat Fish supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fat Fish is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fat Fish for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fat Fish has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fat Fish belongs to these categories: Card Game and Animals. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fat Fish are: Wolfgang Kramer, Uwe Rapp, and Bernhard Lach. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fat Fish as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.