
- BGG rank
- BGG #3,039
- BGG rating
- 7.3
Lords of Ragnarok
- 1–4 players
- 90–180 min
- Complexity 3.8/5
- 2023

Rules assistance for Fate of the Elder Gods: Beasts From Beyond – Ghoul
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fate of the Elder Gods: Beasts From Beyond – Ghoul is an expansion for Fate of the Elder Gods released in 2017 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Darrell Louder, Richard Launius, and Christopher Kirkman and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
Promotional monster given to Kickstarter backers and handed out at Gencon 2017. When an Artifact card is placed on the bottom of the Artifact deck, you may discard a token from the Ghoul to draw the bottom 2 cards of the Artifact deck and take 1. The other Artifact card is removed from the game. (From Kickstarter Update #36:) About Cult Cards, Azathoth, and the Promotional Monsters [...] As for the Shan and Ghoul promo cards, there are not associated miniatures for these cards (although we’ve joked that the Shan is included in the Beasts From Beyond box, it’s just too small to see!). These can be included in any game that uses the Monsters from BfB.
Fate of the Elder Gods: Beasts From Beyond – Ghoul supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fate of the Elder Gods: Beasts From Beyond – Ghoul is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fate of the Elder Gods: Beasts From Beyond – Ghoul for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fate of the Elder Gods: Beasts From Beyond – Ghoul belongs to these categories: Dice, Horror, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fate of the Elder Gods: Beasts From Beyond – Ghoul are: Darrell Louder, Richard Launius, and Christopher Kirkman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fate of the Elder Gods: Beasts From Beyond – Ghoul as an expansion for Fate of the Elder Gods. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fate of the Elder Gods to use it. Check that your edition of Fate of the Elder Gods is compatible, as some expansions were revised between editions.