
- BGG rank
- BGG #3,039
- BGG rating
- 7.3
Lords of Ragnarok
- 1–4 players
- 90–180 min
- Complexity 3.8/5
- 2023

Rules assistance for Fate of the Elder Gods: Beasts From Beyond
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Fate of the Elder Gods: Beasts From Beyond is an expansion for Fate of the Elder Gods released in 2017 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Darrell Louder, Richard Launius, and Christopher Kirkman and its main mechanics are Variable Player Powers, Hand Management, and Take That.
From the twisted growth on the outskirts of Arkham to the darkened angles in the very corners of withered homes lies a vast menagerie of evil waiting to be summoned! With Fate of the Elder Gods: Beasts From Beyond, your cult will use new spells to make some of the most classic creatures from Lovecraftian lore do your bidding. Your cult will have a chance to bring forth the mysterious Mi-Go, the Dark Young, Deep Ones, Byakhees, Goat Spawn, Hunting Horror, a Hound of Tindalos, or even the terrifying, but unpredictable Shoggoth. Players will also get a chance to summon four new Elder Gods: Shub-Niggurath, Ghatanothoa, Dagon, and Yig. (From Kickstarter Update #36:) About Cult Cards, Azathoth, and the Promotional Monsters [...] Just like Azathoth, we also recommend that you do not include Cult Cards or the Beasts From Beyond expansion in your first games of Fate of the Elder Gods. There are plenty of awesome things to do and explore in just the base game. Once you all know the ropes, you’ll be ready to tackle the extra challenges!
Fate of the Elder Gods: Beasts From Beyond supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fate of the Elder Gods: Beasts From Beyond is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fate of the Elder Gods: Beasts From Beyond for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fate of the Elder Gods: Beasts From Beyond has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fate of the Elder Gods: Beasts From Beyond belongs to these categories: Dice, Horror, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fate of the Elder Gods: Beasts From Beyond are: Darrell Louder, Richard Launius, and Christopher Kirkman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fate of the Elder Gods: Beasts From Beyond as an expansion for Fate of the Elder Gods. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fate of the Elder Gods to use it. Check that your edition of Fate of the Elder Gods is compatible, as some expansions were revised between editions.