
- BGG rank
- BGG #22,363
- BGG rating
- 7.2
Rise of Myths: Cthulhu
- 1–3 players
- 60 min
- Complexity 3.0/5
- 2026

2025
Rules assistance for Fate of Witches
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Fate of Witches is a board game released in 2025 for 1–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by Peter Marshall and its main mechanics are Events and Deck Construction.
The Council of Witches is in turmoil. The Grand High Witch is dead and the witches are fighting among themselves for the right to succeed her. But only the most powerful witch can ascend to such a high status. Meanwhile, people are disappearing and there are reports of strange happenings. With fear and suspicion rife, the villagers have called for the Witch Hunter and his trusted Hound. Fate of Witches is a coven-building card game for 1-4 players. Plan, recruit, build, and combo your way to highest-scoring coven before the end of the game. Fate is in your hands. You’ll need your wits about as you take on the role of a head witch trying to build the highest-scoring coven. Recruit strange characters, fire up your cauldron, salvage magical items from the well, and turn to the dark arts to gain an advantage. All while evading the Witch Hunter, hell-bent on burning every witch in his way. The game is played over several rounds, each consisting of three phases: Dawn, Day and Night. Dawn Phase: Each round (except the first round) starts with repopulating the Village Square and passing on the Witch’s Coin. Day Phase: Starting with the Witch’s Coin holder and proceeding clockwise, each player takes their turn to perform the following two actions: Draft & Coven actions. Night Phase: The current Witch’s Coin holder draws a card from the Event Deck. Ending the Game Once all Event Cards have been resolved, this triggers the end phase. Once the end phase has concluded, players add up their covens, and the player with the highest score wins the game and becomes the Grand High Witch.
Fate of Witches supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fate of Witches is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fate of Witches for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fate of Witches has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fate of Witches belongs to these categories: Card Game, Fantasy, and Horror. Its main mechanics are Events and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fate of Witches are: Peter Marshall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fate of Witches as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.