
- BGG rank
- BGG #4,439
- BGG rating
- 6.9
Xylotar
- 2–5 players
- 30 min
- Complexity 1.8/5
- 2024

2022
Rules assistance for February
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
February is a board game released in 2022 for 3–5 players, 20–30 minutes per game, and ages 13 and up. It was designed by Christopher Wray and its main mechanics are Area Majority / Influence and Trick-taking.
February is a trick-taking game mixed with majorities in which players compete to schedule events at a popular venue. The game gets a new way to play each February. The original 2022 version was a decently cutthroat competitive game. The 2023 release is a friendly teams-based version. The deck consists of two each of cards numbered 1-28, with each card representing a day in the month of February (one card is daytime, the other is nightime). Each week (1-7, 8-14, 15-21, 22-28) is a different colored suit. Additional special cards (such as a "Leap Year" card and a "Reschedule" card) are included and worked in based on player count. 2022 Rules Players must follow either the colored suit of the lead card, or the must play a card of the same day of the week. Thus, the "1" card could be followed by either a card of that suit (a 1-7) or another Sunday (the 1st, 8th, 15th, or 22nd). The highest card played which follows wins the trick (cards not following can't win the trick); in the event of a tie, the nighttime card wins. The winner gets to mark the day on the calendar as theirs; if a marker is already there, it gets replaced. The card winning the trick is removed from the game. Once a full hand has been played, players shuffle the remaining cards, adding in a pre-determined number of special ability cards, and then play another hand, again competing for calendar space. Having the most markers in a particular week earns two points; ties are broken by the marker closest to Sunday. Having the most markers on a particular day of the week (i.e. Monday) earns one point; ties are broken by the earliest date. Most points wins; ties are broken by the earliest date. 2023 Rules Players must follow the colored suit of the lead card. Unlike in the original game, players cannot follow by playing the same day of the week. However, the latest day following either the colored suit or the same day of the week will win the trick. The winning team gets to mark a day on the calendar as theirs; if a marker is already there, it gets replaced. They can choose any space represented by a card in the trick. The card winning the trick is removed from the game. Once a full hand has been played, players shuffle the remaining cards, adding in the special ability cards, and then play another hand, again competing for calendar space. Having the most markers in a particular day of the week earns two points. Teams also get points for their largest contiguous set of markers. High score wins. —description from the designer
February supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for February is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists February for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
February has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
February belongs to these categories: Card Game. Its main mechanics are Area Majority / Influence and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of February are: Christopher Wray. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists February as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.