Federation Commander: Hydran Attack
BGG rating
8.3

Expansion for Federation Commander: Klingon Border

Federation Commander: Hydran Attack

2009

Rules assistance for Federation Commander: Hydran Attack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • 12+
  • Complexity 3.3/5

Rules assistant for Federation Commander: Hydran Attack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation Commander: Hydran Attack is an expansion for Federation Commander: Klingon Border released in 2009 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.

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About the game

More ships for the: Hydrans: Ranger, Lancer, Hunter, Buffalo Hunter, Rhino Hunter, Pegasus Crusier, Tartar, Iroquois Lyrans: Light Cruiser, Battlecruiser, and others: Klingon F5W, Kzinti FFK Includes eight scenarios, one of them is the Energy Monster Also included rules for new terrain (nebula, black hole, pulsar). Includes 40 large counters for FCHA, 40 more large counters for the ships in Booster Packs 91-95, and 140 half-inch counters for both!

Questions and answers

Federation Commander: Hydran Attack supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.