Federation & Empire: Combined Operations
BGG rating
7.7

Expansion for Federation & Empire

Federation & Empire: Combined Operations

2003

Rules assistance for Federation & Empire: Combined Operations

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 240 min
  • 12+
  • Complexity 4.0/5

Rules assistant for Federation & Empire: Combined Operations

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation & Empire: Combined Operations is an expansion for Federation & Empire released in 2003 for 2–4 players, 240 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Expand your Federation & Empire campaigns with new ships, rules, and systems: Statis Field Generators, Electronic Warfare, Light Tactical Transports, Marines, and the list goes on. Eight scenarios, over 800 counters, and revised/expanded rules. Expands: Federation & Empire Reimplements: Federation & Empire: F & E Module 1 – Special Operations Federation & Empire: F & E Module 2 – Marine Assault

Publishers

  • Amarillo Design Bureau, Inc.

Questions and answers

Federation & Empire: Combined Operations supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.