Federation & Empire: F & E Module 1 – Special Operations
BGG rating
6.9

Expansion for Federation & Empire

Federation & Empire: F & E Module 1 – Special Operations

1993

Rules assistance for Federation & Empire: F & E Module 1 – Special Operations

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 12+
  • Complexity 4.0/5

Rules assistant for Federation & Empire: F & E Module 1 – Special Operations

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation & Empire: F & E Module 1 – Special Operations is an expansion for Federation & Empire released in 1993 for 2–4 players and ages 12 and up. Its main mechanics are Hexagon Grid.

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About the game

Special Operations includes Statis Field Generators, Electronic Warfare, Light Tugs & Tug Pods, and Auxiliary Carriers. Two scenarios are included - Koval's Lighning and Thunder Over Kzintai. 16-page rules folder, 4 new fleet charts, 2 set-up charts, 324 die-cut counters, and special scenario mini map. Expands: Federation & Empire

Mechanics

Publishers

  • Task Force Games

Questions and answers

Federation & Empire: F & E Module 1 – Special Operations supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.