
- BGG rank
- BGG #5,035
- BGG rating
- 6.2
504
- 2–4 players
- 30–120 min
- Complexity 3.5/5
- 2015

2010
Rules assistance for Felinia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Felinia is a board game released in 2010 for 2–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Michael Schacht and its main mechanics are Set Collection, Auction / Bidding, and Area Movement.
Felinia is the third game in the Gold Trilogy, after Valdora and The Golden City. In the first two games, a city and a valley are explored; this time it is a whole country. Felinia is a trading, collecting, and exploring board game that is modular and includes both a beginner and an advanced game. From the back of the box: Gold! Spices! Felinia is a mysterious continent, full of exotic riches! It‘s up to you to establish profitable trading posts, but beware: the competition is stiff. Alone or with a partner, hire a ship, fill its hulls full of refined merchandise, and set off to make yourself a fortune. Felinia is extremely interactive. It mixes an original bidding system with clever movement rules. Felinia is fascinating and addictive, for players new to games as well as confirmed masters. From the rule booklet: In the City of Katzburg, merchants are all discussing the big news. The mayor, Henry-Cat, has signed a trade agreement with the newly-discovered continent of Felinia. In exchange for precious goods (rare books, fine wines, precision watches, luxury clothing, and refined glassware), the Kingdoms of Felinia have agreed to let them install trading posts. Space is limited: You will have to act very quickly! Four ships have been chartered by the City to visit the five countries on Felinia. To board them, you must have a specific combination of merchandise provided by the markets of the City and requested by the leaders of Felinia. This also means you will have to earn money to be able to afford those purchases. The prices of the various merchandises are set by supply and demand, and can sometimes go very high! But it is the price you must pay to be on board one of the ships with hopes to establish a trading post on Felinia. Maybe you can collect gold and spices in the process! Each player represents a Family of Merchants whose goal is to have the highest prosperity at the time the last ship leaves Katzburg. Felinia is part three of "The Gold Trilogy" (besides The Golden City and Valdora)
Felinia supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Felinia is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Felinia for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Felinia has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Felinia belongs to these categories: Territory Building, Exploration, and Medieval. Its main mechanics are Set Collection, Auction / Bidding, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Felinia are: Michael Schacht. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Felinia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.