
- BGG rank
- BGG #26,022
- BGG rating
- 5.6
Strawberry Ninja
- 1–4 players
- 15–30 min
- Complexity 1.4/5
- 2017

2017
Rules assistance for Fetch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fetch is a board game released in 2017 for 2–4 players, 20–30 minutes per game, and ages 12 and up. It was designed by Chris Castagnetto and its main mechanics are Modular Board.
The dog wants the bone, the cat wants the yarn, the mouse wants the cheese and the squirrel wants the acorn. Sounds like this game of fetch should be a walk in the park, right? In any other park, yes, but not here! Roll the dice, then shift, rotate and rearrange the maze-like park tiles to help your animal friend retrieve their treats the fastest while slowing your foes down. The park play space consists of 16 tiles in a grid plus up to 4 home base tiles (1 for each player). Roll the 8-sided die to determine which rows or columns of the grid you can choose to shift or rotate on your turn, then move your animal up to two tiles. Retrieve your animal's treats from the other animals' home base tiles and return to your own first to win!
Fetch supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fetch is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fetch for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fetch has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fetch belongs to these categories: Animals. Its main mechanics are Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fetch are: Chris Castagnetto. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fetch as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.