Feudum: Windmills & Catapults
BGG rating
7.6

Expansion for Feudum

Feudum: Windmills & Catapults

2018

Rules assistance for Feudum: Windmills & Catapults

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 80–180 min
  • 12+
  • Complexity 4.0/5

Rules assistant for Feudum: Windmills & Catapults

What would you like to know?

Answers come from the official rulebook, with the page to check.

Feudum: Windmills & Catapults is an expansion for Feudum released in 2018 for 2–6 players, 80–180 minutes per game, and ages 12 and up. It was designed by Mark K. Swanson and its main mechanics are Hand Management, Area Majority / Influence, and Simultaneous Action Selection.

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About the game

Description from the publisher: Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions. That takes the biscuit! You’re not about to lick someone’s boots without a fight. Feudum: Windmills & Catapults adds new region tiles, royal writs, a wooden windmill, and the ability to play with a 6th, pewter-colored player.

Questions and answers

Feudum: Windmills & Catapults supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.