
- BGG rank
- BGG #2,454
- BGG rating
- 7.0
Edo
- 2–4 players
- 60 min
- Complexity 3.0/5
- 2012

Rules assistance for Feudum: Windmills & Catapults
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Feudum: Windmills & Catapults is an expansion for Feudum released in 2018 for 2–6 players, 80–180 minutes per game, and ages 12 and up. It was designed by Mark K. Swanson and its main mechanics are Hand Management, Area Majority / Influence, and Simultaneous Action Selection.
Description from the publisher: Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions. That takes the biscuit! You’re not about to lick someone’s boots without a fight. Feudum: Windmills & Catapults adds new region tiles, royal writs, a wooden windmill, and the ability to play with a 6th, pewter-colored player.
Feudum: Windmills & Catapults supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Feudum: Windmills & Catapults is 80–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Feudum: Windmills & Catapults for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Feudum: Windmills & Catapults has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Feudum: Windmills & Catapults belongs to these categories: Fantasy, Economic, and Adventure. Its main mechanics are Hand Management, Area Majority / Influence, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Feudum: Windmills & Catapults are: Mark K. Swanson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Feudum: Windmills & Catapults as an expansion for Feudum. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Feudum to use it. Check that your edition of Feudum is compatible, as some expansions were revised between editions.