Middle Sea: Empires of the Feudal Age
BGG rank
BGG #25,063
BGG rating
5.8

Middle Sea: Empires of the Feudal Age

1979

Rules assistance for Middle Sea: Empires of the Feudal Age

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–40 players
  • 240 min
  • 12+
  • Complexity 2.3/5

For 2 players

Rules assistant for Middle Sea: Empires of the Feudal Age

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Answers come from the official rulebook, with the page to check.

Middle Sea: Empires of the Feudal Age is a board game released in 1979 for 2–40 players, 240 minutes per game, and ages 12 and up. It was designed by Terence Peter Donnelly and Wilf K. Backhaus and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

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About the game

A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other. Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames. † In theory, the game can accommodate 40 players, one for each leader and its province.

Questions and answers

Middle Sea: Empires of the Feudal Age supports 2–40 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.