
- BGG rank
- BGG #3,360
- BGG rating
- 8.5
Rangers of Shadow Deep
- 1–4 players
- 60–120 min
- Complexity 2.3/5
- 2018

Rules assistance for Fields of Fate: Solo-Play System for Tabletop Battles – Fantasy Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Fields of Fate: Solo-Play System for Tabletop Battles – Fantasy Edition is a board game expansion released in 2026 for 1–4 players and 60–120 minutes per game. It was designed by Andy Mac and its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game.
A miniature wargaming system that lets your tabletop armies fight tense battles even when no opponent is available. Command armies. Tell stories. Fight cinematic battles on your own terms. In your own time. Fields of Fate: Fantasy uses dynamic activation tables tailored to specific factions to create an unpredictable enemy force that responds to the flow of battle. Each turn evolves naturally as units advance, hold their ground, or launch sudden assaults according to the chaos of the battlefield. Bring your favourite fantasy miniatures to the table and watch the battle unfold anytime. Features Designed for solo miniature wargaming Dynamic activation system that drives enemy behaviour Compatible with any fantasy miniature collection, including those commonly used in large tabletop fantasy battle games. Battles typically playable in 1–2 hours Supports forces from small skirmishes to large tabletop engagements Also compatible with cooperative play Ideal for narrative campaigns and arcade mode Prepare your forces. Take command. Test your fate. —description from the publisher
Fields of Fate: Solo-Play System for Tabletop Battles – Fantasy Edition supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fields of Fate: Solo-Play System for Tabletop Battles – Fantasy Edition is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Fields of Fate: Solo-Play System for Tabletop Battles – Fantasy Edition belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fields of Fate: Solo-Play System for Tabletop Battles – Fantasy Edition are: Andy Mac. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fields of Fate: Solo-Play System for Tabletop Battles – Fantasy Edition as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.