
- BGG rank
- BGG #3,510
- BGG rating
- 6.7
Giganten
- 3–4 players
- 90 min
- Complexity 2.6/5
- 1999

2004
Rules assistance for Fifth Avenue
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fifth Avenue is a board game released in 2004 for 2–4 players, 60–100 minutes per game, and ages 12 and up. It was designed by Wilko Manz and its main mechanics are Auction / Bidding and Area Majority / Influence.
Fifth Avenue takes place in New York during the building boom of the 1930s. Each player is building skyscrapers along the prestigious Fifth Avenue, competing for the best location next to the most businesses. During scoring actions and at the end of the game, players score points per skyscraper depending on the number of different types of businesses that are adjacent. During their turn, players make take one of four actions: take 3 skyscrapers into their supply, place a business on an open lot, take a black bidding card and move a commissioner, or score a district. Depending on which action they take, they can then draw colored or black bidding cards. Finally, at the end of their turn, all players must move a commissioner. The commissioner’s path is tracked, and once they have moved across the map, bidding immediately occurs in the districts the commissioner landed on in that trip. Players use the bidding cards to bid on a specific lot, and must only use cards of the same color as the lot. Black cards may be added in to any bid. The winner can then build their skyscrapers on that lot or declare a building stop. The player that declares the building stop scores a point for every skyscraper in the district. Then, the district scores as normal, but the points received are halved. Nothing further may be built there for the remainder of the game. The game ends when either there are no more businesses in the supply, or two building stops have been declared. A final scoring round occurs for each district without a building stop. The player with the most victory points is the winner. This game is #9 in the Alea big box series.
Fifth Avenue supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fifth Avenue is 60–100 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fifth Avenue for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fifth Avenue has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fifth Avenue belongs to these categories: City Building. Its main mechanics are Auction / Bidding and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fifth Avenue are: Wilko Manz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fifth Avenue as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.