
- BGG rank
- BGG #14,448
- BGG rating
- 6.9
Lovestruck
- 5–10 players
- 45–90 min
- Complexity 1.2/5
- 2024

2025
Rules assistance for Finding Calm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Finding Calm is a board game released in 2025 for 1–5 players and 15 minutes per game. It was designed by George Li and its main mechanics are Cooperative Game.
Finding Calm is a relaxing solo/cooperative game meant to still your mind and guide you towards a calmer, more mindful life. Lay out a beautiful spread of oracle cards by placing each card you draw in a grid. However, each card you place flips surrounding cards and interacts with them in unique and unexpected ways. Your goal is to end the game with a single face-up card, which then reveals a meaningful intention to guide you for the rest of the day. Finding Calm was developed in collaboration with Dr. Silvi Guerra, and features evidence-based therapy strategies that help you manage stress and reduce anxiety. —description from the designer
Finding Calm supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Finding Calm is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Finding Calm belongs to these categories: Card Game, Abstract Strategy, and Puzzle. Its main mechanics are Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Finding Calm are: George Li. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Finding Calm as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.