Finger Guns at High Noon
BGG rank
BGG #8,528
BGG rating
6.4

Finger Guns at High Noon

2019

Rules assistance for Finger Guns at High Noon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–8 players
  • 20 min
  • 14+
  • Complexity 1.7/5

For 3 players

Rules assistant for Finger Guns at High Noon

What would you like to know?

Answers come from the official rulebook, with the page to check.

Finger Guns at High Noon is a board game released in 2019 for 3–8 players, 20 minutes per game, and ages 14 and up. It was designed by Velgus and its main mechanics are Simultaneous Action Selection, Rock-Paper-Scissors, and Alliances.

Similar games

About the game

Finger Guns at High Noon is a fast-paced game of strategy, negotiation, and pure hilarity—battle royale style. Craft your plan, convince the crowd to join in, then count down and draw your finger guns. Hand gestures show everyone’s actions and targets. Eliminate players with pistols, dynamite, and power shots, or stand to the side and lasso up an ally. Last player standing is the winner—unless the ghosts eliminate everyone. Do you have the fastest draw in the west? Time to put your moxie to the test in Finger Guns at High Noon! —description from the publisher

Designers

Publishers

  • Matagot
  • Indie Boards & Cards

Questions and answers

Finger Guns at High Noon supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.