
- BGG rank
- BGG #23,191
- BGG rating
- 6.5
Requiem: Vampire Knight
- 2 players
- 20–40 min
- Complexity 2.0/5
- 2016

2011
Rules assistance for I Will Survive
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
I Will Survive is a board game released in 2011 for 2–6 players, 15 minutes per game, and ages 8 and up. It was designed by Antoine Riot and Damien Challas and its main mechanics are Simultaneous Action Selection and Rock-Paper-Scissors.
You survived the jungle, cleaned out the lost temple of Muataca-Capichu, and crossed the land of the terrible Moumbas cannibals – yet the tribe has not forgiven your intrusion into their forest. You need to escape or else end up as supper, and unfortunately only one spot remains behind the controls of the hydroplane! In I Will Survive, players take on the role of one of six explorers, each with a unique combination of shield and weapon abilities. Each round consists of turns, and on each turn each player secretly chooses one of three moves – attack, defend, reload – then they all simultaneously make a gesture to signal their move. If a player defends, which costs a shield, no one can damage him this turn; if a player attacks, which costs a weapon, he injures the player targeted if that player did not defend himself; if he reloads, he reclaims spent tokens. Anyone injured moves one step closer to the cannibal's cauldron. Players continue taking turns until one or fewer explorers are uninjured. When this happens, everyone stands up, reclaims their shield and weapon tokens and starts a new round. When a player falls into the cauldron, he's out of the game. The last explorer uneaten wins!
I Will Survive supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for I Will Survive is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists I Will Survive for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
I Will Survive has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
I Will Survive belongs to these categories: Fighting, Party Game, and Action / Dexterity. Its main mechanics are Simultaneous Action Selection and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of I Will Survive are: Antoine Riot and Damien Challas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists I Will Survive as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.