
- BGG rank
- BGG #6,977
- BGG rating
- 6.2
Grimslingers
- 1–6 players
- 15–90 min
- Complexity 2.7/5
- 2015

2019
Rules assistance for Finger Guns at High Noon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Finger Guns at High Noon is a board game released in 2019 for 3–8 players, 20 minutes per game, and ages 14 and up. It was designed by Velgus and its main mechanics are Simultaneous Action Selection, Rock-Paper-Scissors, and Alliances.
Finger Guns at High Noon is a fast-paced game of strategy, negotiation, and pure hilarity—battle royale style. Craft your plan, convince the crowd to join in, then count down and draw your finger guns. Hand gestures show everyone’s actions and targets. Eliminate players with pistols, dynamite, and power shots, or stand to the side and lasso up an ally. Last player standing is the winner—unless the ghosts eliminate everyone. Do you have the fastest draw in the west? Time to put your moxie to the test in Finger Guns at High Noon! —description from the publisher
Finger Guns at High Noon supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Finger Guns at High Noon is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Finger Guns at High Noon for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Finger Guns at High Noon has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Finger Guns at High Noon belongs to these categories: Party Game and American West. Its main mechanics are Simultaneous Action Selection, Rock-Paper-Scissors, and Alliances. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Finger Guns at High Noon are: Velgus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Finger Guns at High Noon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.